
However, in addition to being locked into Windows, years of development meant the software was becoming bloated, hard to maintain and unable to exploit the capabilities of the latest hardware.
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Serif launched in 1987 and built up a reputation for quality and reliability based on an award-winning range of software for PC – low-cost alternatives to high-end publishing and graphics packages. “In fact, ever since developing for iPad, we’d always hoped that chips with this architecture would eventually come to Mac, so we’re very excited that day is finally here.” “Our fully-featured iPad apps already take advantage of very similar architecture on the A-series chips, so it actually only took us a day to port our Mac version to run natively on M1,” adds Hewson. It didn’t take long to get Affinity apps running natively on the new hardware. Serif was one of the developers to receive the DTK from Apple, to be able to develop for M1 before launch. When you have unified memory it allows much faster handling of these complex documents.” Edits to pixel layers are best handled on the GPU, while vector and text on the CPU. “The advantages are particularly noticeable when working on documents with thousands of pixel layers, vector objects and text. “The architecture of the chip, particularly having such a high-performance GPU with unified memory with the CPU, is perfect for professional creative applications. Affinity Designer running on macOS Big SurĪshley Hewson, Managing Director of Affinity developer Serif, says: “We’re proud that our Affinity apps are leading the way once again, this time in offering full native support for Apple’s new M1 chip.
